A Spooky Guide to Sauromatia.


Overview


Nation Overview

Sauromatia is generally about summoning skeletons and being weak.
They are almost the weakest nation in EA, beaten only by UW nations.

In part their endgame is absolutely pathetic.
They get none of the good lategame buffs natively.
All of their late-game must be summoned, which is why I tend to go M3L3

Paradoxically their main strategy, both tactically and strategically, is to not die until they win.



Pretender Overview

Income scales to increase fort production.
Magic scales because best research of EA.
Luck to compliment Magic and get some of the best heroes in EA.


Blesses either to:

Pretender Builds:

Scales Builds

The purpose of scales builds is to have strong scales.

E3S6 Statue of Order

View examples of scales builds.

Bless Builds

Bless Builds are made mostly for bless rushes.
Give a nations sacred incredible power and rush someone with overwhelming strength.
Hopefully a bless rush will give you enough of an early advantage to roll over everyone else.

W9N9 Volla

View examples of bless builds.

Awake Builds

E6N2 Bull

Awoken pretenders study hard and fuck shit up even harder

View examples of awoken or dormant pretenders.



TERTS!

Commanders

Mages

Units

Spell Book

Annex

Nation Counter Strategies (under construction)

Generic Counters (under construction)

Expansion guide (under construction)

Item list (under construction)

hurrrr

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