10 Nature Gems
N2 forging
+1 Nature Booster
Waddup boi
5 Water Gems, 5 Nature Gems.
W1N1 Forging.
Provides 2 temporary Astral Pearls. You should have at the very least 1 of these in every Soothsayer-depending army.
There are a few combat spells requiring Astral Pearls a Sauromatian player should be often casting in every pitched battle.
These are Light of the Northern Star and Power of the Spheres, followed by Will of the Fates, and finally Antimagic and Doom.
10 Death Gems.
D2 Forging
+1 Death Booster
I tend to give these to battle caster Witch Kings
Trying to either achieve the high level D spells, or lowering casting cost enough to cast multiple important spells.
Giving Skull Staves to Enaris tends not to help very much; either by hurting Comm fatigue distribution, or being a waste of Dgems.
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15 Nature Gems, 5 Astral Pearls.
N3S1 Forging
+1 N Booster
To make these requires an Enari with both Armor of Twisting Thorns and Thistle maces.
They have rather high costs, so use these to reach high N rituals or make use of N scaling rituals like Summon Lamias.
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